Fur Quality: comes in two flavors high and medium and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. I'm extremely excited to replay in first person only after getting a new CPU (probably 5800x) and a 3080. 4445 n 36th st, phoenix, az 85018. ct classic plates benefits; I want to play it again on a 3080 FE 3900x setup, but I have a stupid data cap. Most noticeably hair and beard and also leaves on the trees looks very glitchy without AA. Red Dead Redemption 2 does not appear to use any full-screen motion blur, so we recommend keeping this setting on to get the benefits of the object-based blur. By default, the SSAO is rendered at a fraction of the native resolution to help with performance. If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. This setting controls the quality of shadows cast by trees and objects that are very far from the player. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). Be nice with each other, you little rascals. Particle Quality: minimal impact here; High and Ultra look near identical in motion. Press question mark to learn the rest of the keyboard shortcuts. Tree Quality: This can cost between four to six frames between Low to Ultra. The "grass level of detail" setting controls how far away the grass is rendered from the player. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Water Quality: youll wanna tweak this in Advanced settings, where there are three options tied to this one. So uhm, I was tweaking around and followed a tutorial on graphics and such for RD2. Dial this down to High after shadows and lighting effects if you need frames. Ive been floored by how gorgeous it is at 4K30 on my Xbox One X. Leave this setting on Ultra as it offers no real performance hit. Click Here to Call us: (732) 730-8797. david mccampbell family. However, as a test, I underclocked all cores to 3GHz, and reduced the number of cores down to 4, and the game was running exactly the same with no reduced FPS performance. It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. This setting controls the application of object-based motion blur. I've been keeping track of each RDR2 & Nvidia update since release, and although they're receiving mixed reports, performance has remained the same on my PC. The visuals just falls apart without AA. My new 3090 should come today, and RDR2 is the first game I'm going to try after I put it inside the case. rdr2 tree tessellation on vs off. Middle of the bar looks great, and wont murder your GPU in its sleep. This allows for grass to cast shadows on the ground and on itself. In many cases, enabling DLSS can offer a sizeable performance boost with little or no loss in perceivable image quality (depending on your configuration). If you want to lower resolution to increase performance, use the built-in Resolution Scaling option for the best results. It was common knowledge that the PC version had dramatic improvements even compared to the 1X. For windowed and borderless window modes, the game defaults to your Windows desktop refresh rate. For many, it is a game that can be rather tricky to run well, especially on older hardware. That said, all of these at max would equal the performance hit of Reflections alone when its pushed to Ultra, so if you have the bastards above reeled in, you can more liberally play with the rest of the settings. Just figured out what Tree Tessellation does. Here I will list my graphical setting and PC specs. If your native resolution is 1920x1080p, setting this option to 0.5 would result in the game being rendered at 1280x720p and upscaled to 1080p. - Messing with any other settings, including but not limited to switching DirectX12 to Vulkan and vice versa, trying any and all combinations of shadow settings, messing with the in-game sharpening tools, applying and switching different settings back and forth and all that. RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. Even with newer, higher end specs, finding the right settings to get the best balance between quality and performance can be a fine line. Managed to have a really enjoyable experience. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Like its sister setting above, adjusting Far Volumetric Resolution will dictate quality for fog or clouds at a great distance. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It allows for light propagation through mist, fog, and smoke. Red Dead Redemption 2 is available now on PC, PS4, Stadia, and Xbox One. This setting determines which rendering API the game will use. DLSS is effectively a different form of anti-aliasing that uses machine learning to upscale game scenes. Keep this at High. It's obvious that an already-great looking game would look fantastic on this setup, but I'm not going to bore you with screenshots showing that - I'll get right to posting a list of settings that's only useful to the other 16 people.". The graphics settings for Red Dead Redemption 2 can be accessed from the Story Mode main menu before you launch the game or once youve loaded in by pausing and navigating to the settings menu. Btw these adjustments does not downgrade visuals. This means the player has to combine it with TAA, which is simply too taxing on most PCs to even bother with. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). Turning the grass detail down to three is the sweet spot for looks and performance. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. Signup for a Free Account. Reflections, for reasons well beyond me and others, are equally murderous. Setting this to High looks no different to Ultra, and saves four to five frames. This setting determines if the game will run in a window, borderless window or in exclusive fullscreen mode. Users can force the game to output to their display at a specific refresh rate. It is best to simply leave it off entirely. rdr2 tree tessellation on vs offdoes the wesleyan church believe in speaking in tongues. Hardware Unboxed has released two optimisation videos for improving performance. If you run the game at native 4K resolution, then enable DLSS using the 'Quality' preset, the game will render internally at 1440p, then be output at 4K. The Schofield is the most well-balanced sidearm and the best revolver in RDR2. If you modify those options individually, the Water Quality setting will read Custom. I have a high-end PC. RELATED: Red Dead Redemption: Unforgettable John Marston Quotes. We recommend sticking with Ultra as there is no performance to be gained from going lower. Best kept at the same setting you have Shadows set to for performance-quality balance. Valve Corporation. Version. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Water Physics will drown your framerate at the highest settings. Try and keep this no lower than Medium, but High should be fine. All trademarks are property of their respective owners in the US and other countries. Water Reflection Quality: while not as brutal as the standard Reflection Quality option, this setting can cause frames to crater a good ten or more frames when near bodies of water. Game runs great otherwise, but I see the pixelation on trees and occasionally on power lines, for a game that typically looks so good it's a damn shame. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. - This article was updated on November 8th, 2019, Attack of the Fanboy / GAME GUIDES / Red Dead Redemption 2 PC Performance Guide. There is quite a lot of grass in RDR2. We recommend keeping this one cranked unless you are desperate for a 2-4% performance hike. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. TAA sharpening seems to scale better in DX12, by the way. To start off, I'm well aware that RDR2 is one of (if not, the) most graphically intensive games to date. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. This really helped me. While the player doesn't always spend their time near water, there are plenty of times when they will encounter it while exploring, as part of a mission or during the main story. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). Go to advanced 3D settings and look for the DSR setting and set it to the desired multiplier (4k on a 1440p monitor should be 2.25x, for example). High is fine here. The differences are easiest to see during daylight hours in shop windows. Whoa, whoa, whoa, I can get better graphics and performance with a better graphics card?! Yeah I was surprised at how much better it runs now. Look man listen here. This setting will enable the game engine to cast rays into clouds in order to offer a better light simulation. For a better experience, please enable JavaScript in your browser before proceeding. On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway. it's a nice feature for screenshots but the performance impact is way to huge for daily use. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! It is most visible in places like the in-game shops, where leaving the setting off makes the shelves look like they came from a last-gen game. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. The higher the setting, the farther away the textures will appear to be full resolution. Volumetric Lighting Quality: this has a quarter of the impact Near Resolution brings to performance, but thats still a healthy hit. This allows laptop users to specify which GPU the game will be rendered on (if the laptop has integrated and discrete GPUs built-in). We recommend the Medium setting for players with mid-range or better PC hardware. Refer to our guide on the topic for a detailed look at which API to go with. wanted to make this as a guide but I've no idea how to put an image for a guide so I'll just put it here as a post that will collect dust in depths of forum. Making sure these settings are maxed out (especially power management) will go a long way in making sure one's GPU is running RDR2 as well as possible. Grass Level of Detail: far more intense than Geometry, with more pips in the scale to select, this setting can murder frames at higher positions (especially with the grass shadows you get at 75% and higher). New to Shacknews? After getting a PC Im done paying for PSN+ Really a shame I love this game but Im NOT starting over from level 1. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. If youd rather strong-arm it, set this to Medium to get Water Physics under control. I wouldn't say it's improved any. We recommend leaving this setting off and using TAA instead. However, with pretty visuals comes great performance cost, and RDR2 is no slouch when it comes to the latter. We recommend using Ultra for all GPUs with at least 6GB VRAM, as the lesser choices drastically affect image quality. Turn that tree tessallation off, and turn your grass back up. Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. First, lets start with the API. Water Refraction: the least impactful of the water settings, but can still chew up frames if surrounded by water. The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ This toggle controls how accurate the light simulation is when dealing with volumetrics. Triple Buffering introduces a single frame delay to ensure smooth output regardless of frame rate fluctuations below the display refresh rate. There's a hidden setting labelled asyncComputeEnabled, set to false by default. You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. Anti-aliasing in RDR2 is a frustrating mystery. scholarships for students with learning disabilities 2021 Double Buffering eliminates the delay but will drop the frame rate to half each time it falls below the refresh rate. Finally, when in-game, increase RDR2's resolution to the one indicated by the DSR multiplier. No combination of anti-aliasing settings have any influence on the issue (on other things yes, of course). Then make shadow quality high. There are over 16 graphics options to fiddle with in Red Dead Redemption 2 for PC, with 23 additional options in the Advanced settings. For more guides and content on the game, check out our RDR2 hub page. Unless you are looking directly at the edges of the clouds, you can safely leave this off and notice no difference. This determines the resolution of shadows being cast near the player. If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. The player would only really notice the difference tessellation provides if they stood. This setting toggles the games built-in VSync solution for the elimination of screen tearing. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. This particular toggle adjusts three other toggles found in the Advanced Graphics section. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. The Xbox One X seems to use the Medium setting and we also recommend that players opt for it as well. We recommend the Medium setting as you get a slight boost to fps and fur is rarely on screen for the most part. The scarier part is I'm wondering if it's graphics artifacting. I was lucky enough to get a 3080. These settings are for those that wish to finesse more out of Red Dead Redemption for PC. I tested with every single setting (except water physics and tree tessellation) on the absolute max. It's lighting quality. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. Its a nice setting visually, and not too hard on frames: keep at High for the best visual-performance balance, though Medium doesnt look terrible either if you need a couple frames. June 30, 2022 . Recommended settings at:1080p:8:00 \"Performance\" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 \"Quality\" ( Good for 980ti, RX580, 1660s/ti, 1070/ti, 1080, 2060, RX 5600XT, RX 5700) 60-80 fps range2k 1440p + Quality ( 5700XT, 2070/Super, 2080/Super, 3060ti) 50-80fps range4k 2160p + Quality ( 2080ti, RTX 3070, RTX 3080, AMD 6800/XT) 50-70fps rangeYou can always UP some settings depends of your personal preference and FPS you already have.For any GPU weaker than 1050ti/RX480 or simmilar you can always use Resolution Scalling, for example 75% or 3/4, which is around 720p, and game will scall up to your native 1080p. Disclaimer: Red Dead Redemption 2 is an insanely large and complex game. First a little history of me and RDR2. 17.4k. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. Close Reflection MSAA /Off and then get water physics to half or 3 bars. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. This setting dictates the quality of all textures in the game. Although there are some reports of less stuttering with it set to true when using Vulkan, there's probably a good reason it's a hidden setting and disabled by default. Use High Quality to get something similar to what is seen on Xbox One X or Ultra to make the shadows even sharper. Espaol - Latinoamrica (Spanish - Latin America). add RDR2 set image sharpening to 0.40 and film grain 0.17, this will remove . Def not a dealbreaker. It doesnt eat a whole lot of frames (one to two), and since its an on/off toggle it doesnt hurt to leave this on. Enabling this option incurs a 3-5% performance hit for a minor boost in tree quality. To access, simply right-click on the desktop and select the control panel from the list of options. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. Also take fur quality medium. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. Supposedly this option controls the accuracy at which particles are illuminated, but it is difficult to see any difference between the options in real-time. For that reason, it's recommended that the player turn TT off for a 10-12 fps boost, along with some greater consistency. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. The slider offers four positions, with the fourth setting representing Ultra. It is best to use this slider first before changing individual settings. The Xbox One X uses the equivalent of the High setting and we recommend using that setting. i9 9900k rtx 2080 ti. Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. If you're in search of the best-looking graphics with minimal FPS loss, this might help. These can be safely set to Ultra, though you wont notice a difference between that and High (performance and visually). Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. Because it has a minimal performance cost, we recommend leaving it on Ultra. We recommend using Medium or Low here as both options display the shadows and it helps image quality without the performance hit you get from High, which appears to only offer a placebo increase in image quality. As it will drop your performance at Ultra, we recommend using Medium for all players. This slider controls how accurate the water simulation is, as well as how much player interaction can cause fluid deformation. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. This slider determines the distance that grass and undergrowth will be rendered from the player as well as grass shadow level of detail. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. Turn this down first after messing with the hogs listed in the first section of this guide. Try and keep these in sync, though reducing the lighting does free up some frames, though not much. If only fucking R* would give us Cross-Save on PC from console I would rebuy it My 200+ hour character is stuck on ps4. Thank you for sharing! Think of this as the global lever for those three. The scaling works both ways. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. I ended up picking it up since I wanted something to show off my 3080s muscles. I'm doing my third replay right now as a way of testing out my 3080. Its a beautiful game.Then you decide to hop on RDR2 online and its a complete mod-infested/hacker-infested shit show.