by astroshak Thu Jan 10, 2019 1:44 am, Post So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Generally my main bus consists of iron plate, copper plate, and coal. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Done! Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Hannover, Hamburg Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Universal balancers can be throughput limited. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. - Place a regular inserter and a long armed inserter to feed each Science assembler. - I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. We have located 2 bus terminals and one bus stop in Hamburg. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. When you get robots, you can easily extend the bus with blueprints. All rights reserved. is the fix to just have much larger grid sizes to account for the wait platforms? Hamburg, Siegen For the belt furthest from the assembler, split off green circuits. by Serenity Thu Jan 10, 2019 12:18 pm, Post That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Hamburg, Skopje Hope the guide was helpful :-). Privacy Policy. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! All production. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. The balancers/taps get very large above 4 since your next logical jump is 8. Hamburg, Lviv The orientation of and how wide the players monitor is also plays a role in this decision. And instead of rebalancing you can use priority splitters. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Press J to jump to the feed. Espaol - Latinoamrica (Spanish - Latin America). Now red belt can span 6 tiles, which is pretty good for parts of the bus. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. What to have on the main bus :: Factorio General Discussions Stealth Optional is supported by its audience. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Pristina, Hamburg Chests between each belt structure move items along as well as providing a collection place for pickup. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! For the belt furthest from the assembler, split off copper plates. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. If you need more inject more material later instead of widening the bus. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? Would you say that I should have more chopper and iron? If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial This is fixed by adding more furnace/mine set ups to keep production high. When logistic robots are available one might start moving some items by robots instead of using the bus. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Thanks for this! I do put steel and batteries on the bus. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. That means that a splitter can be used to put an equal amount of items on two belts. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. Hamburg Bowling. Use a blueprint book instead of designing your own. Having smaller groups of only one or two is also not a bad thing. - The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). - You are very welcome! I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Universal balancers solve this issue by having the back-looping built in. Place 2 rows of belts along the assemblers. One of the most notable designs include the use of conveyor belts. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. by Rjskeet Thu Jan 10, 2019 2:53 am, Post Split off iron in two places (for throughput), and a half-belt of green circuits. Balancers that are output balanced distribute evenly to all output belts/belt lanes. How Many Lanes Should A Bus Have? : factorio - reddit - When you purchase Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. Place these one tile away from the Red Science output belt. Oldenburg, Hamburg Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hamburg, Bremen there is even enough iron left for "buildy things" (belts, etc). Rust game file size: How big is the download. Assembly lines are best placed so that they run perpendicular to the Main Bus. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! This item will only be visible in searches to you, your friends, and admins. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. by astroshak Thu Jan 10, 2019 2:08 am, Post Yea, that's fine, to make gears where they are needed. Hamburg, Giessen What should be on main bus Factorio? The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). How many main bus lines do you generally use? - Factorio Forums Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. - This allows for expanability of systems, and easy pulling from the Bus. But when you discover the most important ones, you'll eventually have a grasp on it. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. Incredibly helpful, thanks for the effort. All trademarks are property of their respective owners in the US and other countries. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. and our - by Rjskeet Thu Jan 10, 2019 1:55 am, Post If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Just found you on Youtube last year. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. A throughput limited universal balancer may only have the capacity for a few unused outputs. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. Mad respect. It will just depend on you on which design you would do as long as the conveyor belt is included. - Factorio SPLITTING OFF THE BUS How to Split off the - YouTube Hamburg, Pristina I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. by Trebor Thu Jan 10, 2019 5:14 am, Post 4 iron and 4 copper is fine. READ MORE: Rust: How to fix screen tearing. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. (As shown). Kharkiv, Hamburg Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. Neatness matters! Place another belt along the output side of the assemblers. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. Copenhagen, Hamburg - Do you just want to finish the game, or do you plan on continuing after the rocket? Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Frankfurt (Airport), Hamburg All trademarks are property of their respective owners in the US and other countries. by Aeternus Fri Jan 11, 2019 2:54 pm, Post These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Creating a train grid factory. Steel is usually the one I'm short on. But robots have their own difficulties and require a lot more resources and knowledge of the game. These items are often just put into chests for personal use rather than on a bus. I was pleasantly surprised when I saw you were behind this. Click here to open location in google maps. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. I also have a return bus that carries science packs back to the lab area. Groningen, Hamburg You could be the first review for Hamburg Legion Lanes. What items one puts on a bus is a personal preference. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! However, each triangular base section is an entire huge main bus! I think this would be adequate: Oh, I already have blue belts. Far better to make these locally as needed. You'll get more benefit from your modules if you prioritize using them for more expensive things first. For more information, please see our With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Many balancers fail to balance properly once an output backs up or if an output is not used. How many main bus lines do you generally use? Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. by Saemj Thu Jan 10, 2019 11:07 am, Post For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Mister's Bar and Lanes. I tried using next-level products (i.e. Keep the main bus, build your new base close to it. Advertisement 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. This item has been removed from the community because it violates Steam Community & Content Guidelines. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. To have all the information in the palm of your hand download our mobile app for free! One downside to this can be that all resources are used up before every machine gets fed. So I'm starting of a new factorio game, planning on making my first rocket in this game. Use the belt throughput numbers to determine how many lanes it should have. how to design cityblocks : r/factorio For more main bus blueprint design options, click here. Hamburg, Copenhagen Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. Hamburg, Flensburg I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. - by Rjskeet Thu Jan 31, 2019 4:44 pm, Post 0 reviews that are not currently recommended. Munich, Hamburg Bus or train from Hamburg, timetables and tickets - GetByBus For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. This item will only be visible to you, admins, and anyone marked as a creator. by sha664817 Fri Feb 01, 2019 6:57 am, Post Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. by RLS0812 Thu Jan 31, 2019 3:22 am, Post Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. how many belts in main bus? : r/factorio - reddit Split-off designs aren't strictly necessary but help immensely. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc.
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